fuzzy notepad

[dev] Weekly roundup: clearing my plate

May’s theme is clearing my plate. I have a lot of small-to-medium-sized stuff I’ve been intending to do for a while, and the sheer number of things is getting a little overwhelming. A lengthy todo list starts to get stressful; it feels like constant looming noise in my head. I want to spend this month getting as much of it as possible out of the way.

  • gamedev: I have vastly improved EeveeQuest™, my dink-around non-game for the PICO-8. From where it started last Saturday, it’s grown momentum, friction, gravity, collision, sound effects, background music (basically my first try at music!), scrolling, a HUD, and some evolution stones. The PICO-8 is super adorable, by the way.

    Also, Mel decided we’re making a game, so I’ve been adapting it to fit a map they’ve been designing.

  • blog: I rewrote the list of work I’ve done to be less, uh, unreadable garbage. I also set up subdomains c.ee.vee for hosting hostable work, and t.ee.vee for maybe eventually hosting cat photos and the like. I think these are pretty clever.

    I also wrote about what it’s been like trying to learn to draw.

  • pokémon: I’m still working on a Pokémon Showdown client for Patreon reasons; I got a bit sidetracked trying to make urwid and asyncio play well together, but I’m well on my way to having a usable API.

  • art: Lotta doodling. Appropriately, I think I’ve gotten a lot better in the last month or so.

  • doom: I made most of a horrible, horrible pain elemental variant that everyone will hate.

  • irl: I got Anise microchipped, so finally my cat is a cyborg. He is better, faster, stronger, and far more mischievous than any pure cat. His cybernetic enhancements have already enabled him to drive me up the fucking wall far more efficiently today than ever before.

  • Runed Awakening: In a stroke of inspiration, I figured out a way to connect a puzzle with no reward to a puzzle with no solution. I’m really happy with the shape the game is taking, even if there’s still infinity work left to do.

This week, I would like to finish the PICO-8 game with Mel, write another two posts, finish some of the art I’ve left hanging, finish this Showdown work, and make at least three significant improvements to Runed Awakening. Christ, I’d better get started.

If you like when I write words, you can fund future wordsmithing (and other endeavors) by throwing a couple bucks at my Patreon!

(illus. by Rumwik)

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