November is a disaster and I’ve given up on it.
runed awakening: I found a decent DAG diagrammer and plotted out most of the puzzles and finally had visual confirmation that a few parts of the game are lacking. Haven’t yet figured out how to address that.
blog: I finished an article for SitePoint. Also I wrote a thing about iteration.
veekun: Playing Pokémon has made me interested in veekun work again, so I did some good ergonomic work on the YAML thing, which is starting to look like it might end up kind of sensible.
zdoom: I had a peek at my zdoom-lua branch again, dug into object lifetime, and discovered a world of pain.
Everything is still distracting, and Pokémon came out, so.