Kind of a slow week, I guess. We did spend an awful lot of it playing Danganronpa V3.
fox flux: Cleaning up the division between this game and the generic engine guts. More work on the remaining protagonist sprites, including finally coming up with a “landing on the ground” animation I like. Experimenting with shaders and game mechanics and whatnot.
cc: Got that UI for editing a sprite animation to a mostly usable state.
art: Kept up doodling most days, and even drew something I like.