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fuzzy notepad

Weekly roundup: magnum opus

  1. Blog
  2. [dev] dev

This month’s theme is game dev, and the major project is my text adventure, Runed Awakening.

I may have ended up drawing for like half the week, by accident.

  • SLADE: After having used it intensely for a while to write my Doom post, I spent most of a day fixing a bunch of little papercuts, plus (I hope) a crash someone experienced on OS X. I also cobbled together some preliminary support for 3D floors, which will be awesome.

  • Flora: Threw together a quick cutscene. I should really make an editor for these things so I don’t have to keep doing it. Maybe next month.

  • art: Oh wow. I spent the last three days of the week, pretty solidly, working on a single picture. I have a collage of the best thing I drew every two weeks for the whole year, and it only has one final slot left, and I wanted it to be the best I could possibly muster, and I may have been a little ambitious. It’s still not done. Almost.

  • Runed Awakening: Made a couple breakthroughs, implemented some more Main Plot stuff, hurrah. I don’t think I’ll have time this week to do any serious work on it, so it seems I didn’t get mostly-done this month as I’d hoped. I’ve cleared a lot of hurdles and laid a lot of groundwork, though, so I hope I can keep up the progress and have something worth showing by the end of January?

  • blog: Workin’ on parts 2 and 3 simultaneously. Fixing SLADE stuff kind of got in the way. I’m also having some kind of irritating driver problem that crashes SLADE at inopportune times, argh.

Thanks for stopping by! If you found this worth reading to the end, and you have a few bucks to spare, maybe toss a couple at my Patreon?

Making stuff is my full-time job, and this helps me keep doing it!

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