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Biweekly roundup: doubling down

  1. Blog
  2. [dev] dev

March’s theme is video games, I guess?

It’s actually been two weeks since the last roundup, but there’s an excellent reason for that!

  • doom: As previously mentioned, someone started a “just get something done” ZDoom mapping project, so I made a map! I spent a solid seven days doing virtually nothing but working on it. And it came out pretty fantastically, I think. The final project is still in a bug-fixing phase, but I’ll link it when it’s done.

  • blog: I wrote about how maybe we could tone down the JavaScript, and it was phenomenally popular. People are still linking it anew on Twitter. That’s pretty cool. I also wrote a ton of developer commentary for my Doom map, which I’ll finish in the next few days and publish once the mapset is actually released. And I combed through my Doom series to edit a few things that are fixed in recent ZDoom and SLADE releases.

  • veekun: I managed to generate a YAML-based data file for Pokémon Red directly from game data. There’s still a lot of work to do to capture moves and places and other data, but this is a great start.

  • SLADE: In my 3D floor preview branch, the sides of simple 3D floors now render. There is so much work left to do here but the basics are finally there. Also fixed about nine papercuts I encountered while making my map, though some others remain.

  • mario maker: I made a level but have neglected to write about it here yet. Oops.

  • art: I drew most of the next part of Pokémon Yellow but then got kinda distracted by Doom stuff. I redrew last year’s Pi Day comic for the sake of comparison. I also started on Mel’s birthday present, which involves something astoundingly difficult that I’ve never tried before.

  • irl: I replaced my case fans, and it was a nightmare. “Toolless” fasteners are awful.

Pouring a solid week into one thing is weird; I feel like I haven’t drawn or touched Runed Awakening in ages, now. I’d like to get back to those.

I also still want to rig a category for posts about stuff I’m releasing, and also do something with that terrible “projects” page, so hopefully I’ll get to those soon.

Thanks for stopping by! If you found this worth reading to the end, and you have a few bucks to spare, maybe toss a couple at my Patreon?

Making stuff is my full-time job, and this helps me keep doing it!

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