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fuzzy notepad

Weekly roundup: Quietly advancing

  1. Blog
  2. [dev] dev

September is continuing the three big things in particular.

I had a drowsy day, but otherwise it was still an alright week.

  • blog: I published a post about music theory, which I oughta update to factor in all the stuff people have told me in the aftermath. I also wrote half of another post and stubbed out one or two more; just gotta finish some of them.

  • runed awakening: I did, er, the tiniest bit of planning, and then got distracted by music and game things for the rest of the week.

  • isaac’s descent hd: Physics is done. For real. I mean it. It works, and it works so good. It also has some tiny hints of gameplay now! I’m close to having the first puzzle room be playable: the switch works, the bridge appears and becomes blocking, and the spikes kill you. Just need to make the staff work and finish up the death handling.

  • music: I toyed with Renoise and LMMS, ultimately deciding I like LMMS more. I managed to make a decent chunk of a song that I actually like and that would work remarkably well as background music for Isaac’s Descent.

    And then LMMS crashed.

    I also dug out and cleaned off our keyboard, which had been buried in a closet somewhere for years. I taught myself to play the Pokémon Center theme!

  • veekun: I cleaned up some of the multi-version handling for this harebrained YAML concept. Also dug into ORAS encounters and got 90% of the way to actually extracting them.

I said last week that I’d dedicate a few days to writing, and I would still like to do that! Now is probably a good time to start. I’m behind on blog posts for the month, and I desperately want to get some momentum going with Runed Awakening again.

veekun is definitely not on schedule, but I’m getting excited and ambitious about working on it again, which is a really good sign. I don’t know how far along it’ll be when Sun and Moon come out, but that’s probably okay; veekun has always been a quiet technical resource, not a walkthrough. I think I’m going to try focusing on that idea in the future — for example, I’m probably at the point that I could create orthographic projections of all the maps.

I haven’t written anything for the book in a little while now, but it’s looking like Isaac’s Descent HD will be the final chapter, so working on it still counts as working on the book. Right?

Thanks for stopping by! If you found this worth reading to the end, and you have a few bucks to spare, maybe toss a couple at my Patreon?

Making stuff is my full-time job, and this helps me keep doing it!

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