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fuzzy notepad

Weekly roundup: Back into art

  1. Blog
  2. [dev] Dev log

September is continuing the three big things in particular…?

  • music: I tried to reconstitute some of the song I lost last week. It wasn’t as good.

  • isaac’s descent hd: I implemented death, an inventory, and the staff, cleaning up some stuff as I went. The first room is now playable!

  • blog: I wrote and published a post about the switch statement, made some fixes to a few recent posts, and worked on something about MegaZeux that I hope to finish today.

  • art: I doodled for the first time in kind of a while, including some semi-private streaming, which was nice. I did two daily Pokémon for the first time in a month, and they came out a little better than the previous ones. I drew an Eevee walk cycle as practice for doing the same thing as pixel art for Isaac’s Descent, and it turned out surprisingly well! Also worked a bit on a secret thing for someone.

  • veekun: I got 90% of the way to getting ORAS encounters, after hitting quite a few bumps in the road along the way. It’s a shame this has taken so long… and still isn’t quite done.

  • doom: I started on a vanilla Sandy tribute map on a whim.

Last week of the month and I feel preposterously behind on everything, even though my working-to-goofing-off ratio has remained consistently higher than it’s been in years. Argh. So it goes, I guess.

drawing of an eevee looking sad and pleading that her food bowl only has two coins in it

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Making stuff is my full-time job, and this helps me keep doing it!

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