November is a disaster and I’ve given up on it.
- 
runed awakening: I found a decent DAG diagrammer and plotted out most of the puzzles and finally had visual confirmation that a few parts of the game are lacking. Haven’t yet figured out how to address that. 
- 
blog: I finished an article for SitePoint. Also I wrote a thing about iteration. 
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veekun: Playing Pokémon has made me interested in veekun work again, so I did some good ergonomic work on the YAML thing, which is starting to look like it might end up kind of sensible. 
- 
zdoom: I had a peek at my zdoom-lua branch again, dug into object lifetime, and discovered a world of pain. 
Everything is still distracting, and Pokémon came out, so.
 
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