logo: drawing of an eevee lounging atop the website

fuzzy notepad

Weekly roundup: Freedom

  1. Blog
  2. [dev] Dev log
  • zdoom: On a total whim, I resurrected half of an old branch that puts sloped 3D floors in the software renderer. It kinda draws them, but with no textures.

  • blog: I wrote a thing about not copying C which was surprisingly popular.

  • sylph: I accidentally spent 45 minutes writing a microscopic parser for a language that can only print string literals.

  • patreon: I finished up some revamping of my Patreon — the wall of text is now a short and straightforward stack of images, and I dropped the blogging milestones. I’m no longer obliged to write X posts per month, huzzah.

  • art: I pixel-drew some new veekun version icons, which may or may not go live. Also drew a December avatar.

  • veekun: I got started on adapting my ORAS dumping code for Sun and Moon, and have box and dex sprites 90% dumped. Text is mostly done as well.

  • art: I did a few pixels, which you may or not be seeing in the near future.

veekun effort continues (as I scramble to actually finish the game so I don’t spoil myself). Also trying to, uh, remember how to draw?

drawing of an eevee looking sad and pleading that her food bowl only has two coins in it

Thanks for stopping by! If you found this worth reading to the end, and you have a few bucks to spare, maybe toss a couple at my Patreon?

Making stuff is my full-time job, and this helps me keep doing it!

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