logo: drawing of an eevee lounging atop the website

fuzzy notepad

Weekly roundup: Out of phase

  1. Blog
  2. [dev] Dev log

As is tradition, I skipped a week because I was busy making a video game with Mel.

The video game is NEON PHASE and I wrote about it and it’s pretty cool.

Between that and our hellcats, I’ve been sleeping terribly again, so things are currently a bit of a slog. I have so much to do. Making slow progress.

Other than that:

  • blog: I wrote the traditional birthday post and the aforementioned post about NEON PHASE.

    I’ve also been putting some effort into re-revamping my list of work, since right now it’s largely a wall of text. Now that I’ve finally registered an account on itch.io, I’ve been putting our previous little games on it, which takes a surprising amount of effort to do well.

  • isaac: I’ve been cherry-picking the NEON PHASE work back to the Isaac HD codebase. It isn’t particularly difficult, just sort of tedious.

  • other game stuff: I’ve been planning NEON PHASE 2 with Mel, and I’m thinking about doing another game jam for February, and I wrote a little linear Twine under tight time constraints.

I’ve also been running through the games made for my jam, playing a few of them each day, which is surprisingly time-consuming. But several dozen little things exist just because I invited people to make stuff, and that’s incredible, and I want to see what that stuff is.

I still need to get out a demo port of Isaac’s Descent (argh) and finish loading SUMO into veekun (ARGH) and then I can get back to the… three? four?? games I seem to be working on at the moment.

drawing of an eevee looking sad and pleading that her food bowl only has two coins in it

Thanks for stopping by! If you found this worth reading to the end, and you have a few bucks to spare, maybe toss a couple at my Patreon?

Making stuff is my full-time job, and this helps me keep doing it!

Comments