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Weekly roundup: HP restored

  1. Blog
  2. [dev] Dev log

I spent a good chunk of the week sick and/or becoming nocturnal, so not a lot of actual work resulted. I’m feeling better now, though, and getting back into the swing of things.

  • art: Did a lot of doodling, since that’s fairly low-energy. Probably the best thing to come out of it was some character design slash concept art for Isaac’s Descent HD.

  • games: Streamed some more Eternal Doom. Seems like every third map has some incredibly obtuse secret required for progression.

  • book: Once I was over the plague, I got back into this, woo. Wasted too much time squabbling with LaTeX before conceding defeat. Working on explaining a bad approach to collision detection at the moment.

Now I can finally get to my plans for April: working on the book more and exploring art/music.

drawing of an eevee looking sad and pleading that her food bowl only has two coins in it

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Making stuff is my full-time job, and this helps me keep doing it!

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