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Weekly roundup: Into the deep end

  1. Blog
  2. [dev] Dev log
  • cc: UI thing I was doing is actually, usably done! Hallelujah. Now for more of it.

  • idchoppers: I got in a surprise Rust mood and picked this up again. I didn’t get very far, mostly due to trying to coerce Rust into passing around interconnected pointers when it really didn’t want to, but I did add a tiny stub of a CLI (which should make future additions a bit less messy) and started stubbing out a map type.

  • fox flux: Some more player sprites, naturally. But also, a bunch of stuff! I drew and animated a heart pickup thing, with the intention that hearts are a little better spaced out and getting one is a bit more of an accomplishment. I also figured out how to do palette translation in a shader, ultimately culminating in a cool palette-preserving underwater effect. Oh, and I guess I implemented water. And a bunch of new movement stuff. And, yeah.

    I’m so glad I’m finally doing game mechanics stuff — getting the art right is nice and all, but this is finally something new that I can play. And show off, even!

  • doom: I made a set of Eevee mugshots. I don’t know why. Took about a day, and was pretty cool? I might write a bit about it.

    I also streamed Absolutely Killed, a Doom 1 episode of “gimmick” maps that I enjoyed quite a lot! The stream is on Twitch, at least until they nuke it in a week or two, and I used my custom mugshot the whole time.

I did not work on the final October blog post that I started on almost two weeks ago now; my bad. I’ve had my head pretty solidly stuck on fox flux for like a week, now that I’m finally working on the game parts and now just fiddling with the same set of animations forever. I’ve got a lot of writing I want to do as well, so I’ll try to get to that Real Soon™.

drawing of an eevee looking sad and pleading that her food bowl only has two coins in it

Thanks for stopping by! If you found this worth reading to the end, and you have a few bucks to spare, maybe toss a couple at my Patreon?

Making stuff is my full-time job, and this helps me keep doing it!

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