fuzzy notepad

[dev] Weekly roundup: reaccelerating

January’s theme is web dev, and the major project is spline, the thing that runs Floraverse.

Getting momentum back after completely blowing it all on AGDQ was surprisingly difficult. I felt like I’d forgotten that I’d ever done anything and would never be able to do anything again. After just a week! Brains are weird.

  • art: The daily comics continue.

  • Runed Awakening: Web dev seemed particularly imposing with no momentum, so I turned back to my game to get going again. I actually made some really solid progress! Implemented three or four new puzzles, added a way to see which alternative solutions you’ve found even across playthroughs, and fixed a bunch of obscure bugs. Still a long way to go, but it’ll get there if I can keep it moving along.

  • flora: Yet another cutscene.

  • blog: I dug up and finished an old heteroglot post about Pascal, and threw in an Inform 7 problem I’d done in the meantime. It was also 🎂 my birthday 🎂 this week, which called for the age-old tradition of putting confetti all over veekun. I’d always used some ancient snowflake “DHTML” script because I’m lazy, but this year I rewrote it from scratch to use CSS animations and only the slightest iavascript to generate the markup. Now it animates much more smoothly and is much less of a resource hog. For a joke that appears one day a year. Oh well.

  • spline: Less than I would have hoped for halfway through the month, but I did clean up the (minimal) docs a little bit and replace a bunch of code with a third-party module.

  • Mario Maker: Made Purgatory.

If you like when I write words, you can fund future wordsmithing (and other endeavors) by throwing a couple bucks at my Patreon!

(illus. by Rumwik)