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[dev] Weekly roundup: an awakening

April’s theme is finish Runed Awakening.

It took a few days to clear my plate and get up to speed, and I’m a little worried at how much time blog obligations seem to be eating this month, but I made some good progress.

  • blog: I scrapped a bunch of manual thumbnails from git and finally switched to Pelican’s thumbnailer plugin. I also wrote about my first computer(s).

  • art: I painted an Eevee, and it came out okay. I also did a quick painting inspired by Runed Awakening work.

  • Runed Awakening: Aha! Much like making a Doom level, the hardest part is just having ideas, and then having more ideas to fill in the details of the bigger ideas. I’ve got enough big ideas; it’s the little ones that are proving tricky. I did manage to fix a ton of bugs, finally add several alternative solutions for getting past the ███████, implement the ████████ ██ ████, add a new ████████ and an item that can ████████, and jot down some notes on future direction. It’s not quite a week’s worth of work, but it’s a solid few days’ worth, and I feel like it’s a big step forward. I hope I can keep it going!

If you like when I write words, you can fund future wordsmithing (and other endeavors) by throwing a couple bucks at my Patreon!

(illus. by Rumwik)

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