April’s theme was finish Runed Awakening, which I definitely did not do, but I am way further along than I was a month ago. Maybe by the end of May? I don’t want to set a hard deadline when I have no real way to estimate how much work is left, but I don’t want to lose this momentum, either. I’ll keep y’all posted. Hopefully by the end of this week I’ll have made a significant dent in some combination of Runed Awakening and May blogging.
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Runed Awakening: Implemented padlocks, woohoo. Did some more high-level planning; getting pretty close to a cohesive whole here, at least in theory. Drew a couple more pixel items. Then, uh, kinda didn’t touch it again for most of the week because I had Patreon obligations to take care of, oops.
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blog: I wrote about dozenal and using Lua for game development, which somehow turned into a dissection of how to embed Lua and Python.
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art: I spent a couple days drawing after not really doing so much of it for the last few weeks, resulting in some cat complaints, some cat revenge, and my finishing this ancient art trade. At which point two more people asked to trade, sob.
Also touched up my avatar for May.
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doom: So there’s a texture pack (Community Chest 4) that was really popular among DUMP 2 mappers, but it’s some 13MB. A good chunk of it is just translations or color substitutions of vanilla textures, which is something ZDoom can already express with a human-readable text format, so I started writing a script to detect and convert as many of these as possible. It turned out to be harder than I was expecting and I kinda bailed halfway through. This is very fascinating, I’m sure.
I did also poke at anachrony a bit; still trying to settle on a set of weapons/items/monsters so I can actually go build some maps when I have the urge.
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tech: A friend lost some data from a web-based shop thing and I magicked it back into existence because I’m actually a witch IRL.
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gamedev: Having admitted I’d never tried PICO-8 in the Lua post, I bought it on a whim and tinkered with it a bit last night, producing this fine non-game. (I worked on it some more today, so it’s better now, but it’s not last week any more so this doesn’t count.)