fuzzy notepad

[dev] Weekly roundup: doodling

June’s theme is clearing my plate! I will finally stop spreading these vegetables around to make it look like I ate some of them, and just sneak them to the dog under the table.

  • art: I drew a beautiful manga, which is based on true events. I drew a new header image for here, replacing the old poor cutout of a JPEG exported from Pokémon Art Academy, and adjusted the colorscheme of the whole site to match it. And I did a lot of doodling. A loooot of doodling.

  • doom: I did a lot of work on my factory map for DUMP 3, but I don’t think I’m going to make the deadline. I’m okay with that. I did a mad scramble for DUMP 2 in April, then a longer mad scramble for Under Construction in May; I’m alright with not doing a mad scramble for a third month in a row. I can still make maps outside of a particular challenge.

  • twitter: I made @perlin_noise, a Twitter bot that tweets Perlin noise in various forms.

  • pyscss: I’d had a ton of GitHub mail marked unread for ages, so I finally spent a day fixing a lot of easy bugs and released 1.3.5. I don’t plan to spend significant time on this in the future — especially when there’s now a libsass in C and Python bindings to it — but it’s nice to see some obvious problems fixed.

  • blog: It’s been a year since I quit now!

It doesn’t sound like a lot, but honestly most of the time went into the Doom map and artwork, both of which are things I wanted to do this month. I’m not sure how I’ll schedule the mapping if I’m giving up on DUMP 3; maybe I’ll hop on Runed Awakening for a bit and look at the map again later with fresh eyes.

If you like when I write words, you can fund future wordsmithing (and other endeavors) by throwing a couple bucks at my Patreon!

(illus. by Rumwik)