fuzzy notepad

[dev] Weekly roundup: video games

June’s theme is clearing my plate.

  • SLADE: I fixed yet another obscure geometry editing bug. I feel a little more cleansed every time I do. Also I found out that GZDoomBuilder based its own geometry code on SLADE’s and almost immediately borrowed my SLADE fix.

  • art: Still doing daily Pokémon. The half hour time limit is surprisingly harsh, but I think I’m making some progress, gradually. Also finished an old art trade.

  • runed awakening: I built out most of a whole puzzle sequence that had languished unfinished for a while, and drew a WIP or two of some of the rooms and objects involved. It doesn’t sound like a lot, and I wish I’d done more, but I made some good progress.

  • zdoom: On a total whim, I did an extremely simple proof of concept of Lua in ZDoom. There’s no approval or planned goals or anything for this; I just felt like trying it out. May or may not continue it. Ideally it would be able to replace ACS and at least massively enhance DECORATE.

  • blog: I wrote about video games again.

I think I ran out of small things on my plate, and now I’m finding all the large things a little daunting. And here I’ve invented another one. Argh. Still, keep moving forward.

If you like when I write words, you can fund future wordsmithing (and other endeavors) by throwing a couple bucks at my Patreon!

(illus. by Rumwik)

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