fuzzy notepad

[dev] Weekly roundup: Bashing my head against a wall

September is continuing the three big things in particular.

  • gamedev: I spent far too much time just trying to get collision detection working how I want in LÖVE. Seriously, four or five solid days. I guess I learned some things, which I will probably write about soon, but I also can’t help but feel like I wasted a good chunk of time. At least I’ll never have to do this again, right? Ha, ha.

  • music: I found a tracker I kinda like and tinkered with it and LMMS a bit. I’m terribly unconfident about this and don’t even know where to start, so it’s kinda slow going. On the other hand, I finally grasped the basics of Western music theory, so that’s nice.

  • blog: I started on, uh, four different posts. I’m good for the month on topics, at least.

  • art: I doodled a bunch while catching up on podcasts. Also I drew a new avatar, which I hadn’t done since… June? Yikes. This one was painted, too; all the previous ones had separate lineart.

  • veekun: I taught my code to dump all of Gen I at once, cleaned up a bunch of text handling, and successfully extracted flavor text.

I’m not thrilled about the time lost to platformer physics, but oh well. I’m a tad burned out on gamedev after that, so I think I’ll dedicate the next couple days to writing and maybe catching up on veekun.

If you like when I write words, you can fund future wordsmithing (and other endeavors) by throwing a couple bucks at my Patreon!

(illus. by Rumwik)

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