September is continuing the three big things in particular…?
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music: I tried to reconstitute some of the song I lost last week. It wasn’t as good.
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isaac’s descent hd: I implemented death, an inventory, and the staff, cleaning up some stuff as I went. The first room is now playable!
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blog: I wrote and published a post about the
switch
statement, made some fixes to a few recent posts, and worked on something about MegaZeux that I hope to finish today. -
art: I doodled for the first time in kind of a while, including some semi-private streaming, which was nice. I did two daily Pokémon for the first time in a month, and they came out a little better than the previous ones. I drew an Eevee walk cycle as practice for doing the same thing as pixel art for Isaac’s Descent, and it turned out surprisingly well! Also worked a bit on a secret thing for someone.
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veekun: I got 90% of the way to getting ORAS encounters, after hitting quite a few bumps in the road along the way. It’s a shame this has taken so long… and still isn’t quite done.
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doom: I started on a vanilla Sandy tribute map on a whim.
Last week of the month and I feel preposterously behind on everything, even though my working-to-goofing-off ratio has remained consistently higher than it’s been in years. Argh. So it goes, I guess.