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zdoom: On a total whim, I resurrected half of an old branch that puts sloped 3D floors in the software renderer. It kinda draws them, but with no textures.
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blog: I wrote a thing about not copying C which was surprisingly popular.
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sylph: I accidentally spent 45 minutes writing a microscopic parser for a language that can only print string literals.
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patreon: I finished up some revamping of my Patreon — the wall of text is now a short and straightforward stack of images, and I dropped the blogging milestones. I’m no longer obliged to write X posts per month, huzzah.
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art: I pixel-drew some new veekun version icons, which may or may not go live. Also drew a December avatar.
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veekun: I got started on adapting my ORAS dumping code for Sun and Moon, and have box and dex sprites 90% dumped. Text is mostly done as well.
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art: I did a few pixels, which you may or not be seeing in the near future.
veekun effort continues (as I scramble to actually finish the game so I don’t spoil myself). Also trying to, uh, remember how to draw?