I feel a little bit like life is disintegrating into chaos, but I’m plowing ahead nonetheless.
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isaac: I finished porting NEON PHASE changes over to the Isaac’s Descent codebase, which is great! Now the only major blocker for a little tech demo is redoing the music (argh).
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games: I finally finished playing through all the games submitted to GAMES MADE QUICK??, which took an incredibly long time, oh no. I dumped thoughts on the games in a Twitter thread, or you can browse through them yourself. There’s some pretty cool stuff in there, and I’m still amazed that much of it exists just because I said “hey let’s make some video games”.
It was such a smashing success that I also put together Strawberry Jam, a month-long game jam for making horny games, whatever that means. (The concept is NSFW, but the landing page is not.) I have two separate ideas I want to pursue, plus Mel is doing their own game and will need my help to put it together, so I have a very busy month ahead. We’ve both already started on the art for our respective games, and we’ve been doing some planning as well.
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neon: I fixed a bunch of bugs but didn’t cut a new release yet, oops. One or two are still lingering, and I don’t want to make a ton of releases just for bugfixes.
I wrote down “fixed %”? What does that even mean?
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art: I tried drawing some things and they did not come out as well as I wanted.
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veekun: I did some actual work — I have abilities ripped to YAML and a script that successfully loads them into the database, and I’ve taken a stab at items. I have no idea when this is going to get done, though; I’ve got a mountain of work to do in February.
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blog: I started redesigning and merging my projects page with the landing page for this domain to make a more useful index of work I’ve done. Not happy with it yet, but it’s getting somewhere, gradually.
Next month will be, well, video games. A lot of video games. Plus I have other time-critical stuff to do. Plus I have other not-time-critical-but-really-needs-doing stuff to do. Oh boy!