Onwards!
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flora: I wrote another twine for Flora.
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music: I spent a day with MilkyTracker and managed to produce a remixed title theme for Isaac’s Descent HD! It’s not entirely terrible.
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isaac: I redid all the sound effects, slapped together a title screen, fixed a ton of bugs, added a trivial ending, and finally released a demo on my $4 Patreon tier! It’s just a port of the original Isaac’s Descent levels, so nothing particularly new or exciting, but I’m happy to see it in a more polished form. And now that everything basically works, I’m free to experiment with puzzle mechanics.
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neon: I released NEON PHASE 1.2, with a few bugfixes, most notably making the game not be glitchy as all hell when playing under fairly high framerates.
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patreon: I wrote the monthly prologue, which is just so amazing, you can’t even imagine.
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games: And then the latter half of the week went towards Strawberry Jam, my month-long horny game jam. I’m churning out art for a puzzle-platformer (surprise), while Mel is doing something more story-driven (surprise), and we’re both helping each other out. Rate of progress seems okay so far, but I do have to put together two games in only a month, and I’ve still got a couple other looming obligations as well. Fingers crossed.
I’m tweeting bits of progress in a thread on my secret porn account.
Next few weeks will largely be, well, work on video games!