Hi! It’s been a while. Per tradition, I didn’t write roundups while in the middle of frantically working on a video game.
fox flux: Mostly, I made a video game for a month-long game jam. It’s an hourish-long puzzle platformer and is somewhat NSFW but you can snag it from itch.io if you like. (If you install it via the itch app, it’ll patch automatically and more quickly in the future. Though I’m not sure how itch will handle the Linux “build”, which is just a LÖVE file.)
My ever-evolving physics code got some improvements again, but the biggest time constraint by far was the art — I am not very fast, and I had to learn a lot of things as I went. I’ll be writing about some of that in the near future. Still, it’s pretty cool that (with Mel’s indispensable advice) I managed to produce enough art for a competent-looking game.
I did all the sounds as well, though Mel composed the music, which made the whole thing much better.
Post-release, I fixed a few critical bugs, and I’ve been working on some little vignettes to make the ending a bit less, er, anticlimactic.
bolthaven: I also worked on Mel’s game for the same jam, but the script turned out to be much longer than expected, so it wasn’t finished in time.
blog: I’ve started writing both a Patreon post for February and a spontaneous post on some art insights from the past month.
Lots of work, but a short summary. I’m exhausted and moving a bit pokily these last couple days, but I’m more inspired than ever. I’ve got a lot of stuff to catch up on and plenty more gamedev to do; hope you enjoy some of it!