fuzzy notepad

[dev] Weekly roundup: Nowhere fast

I accidentally went nocturnal again, so I spent much of the week in a tired daze, which I’m not really very happy about.

  • lunar depot 38: I finally fixed both of the bizarre graphical bugs some people were seeing in Lunar Depot 38, so if you were one of those people, feel free to give it a try again! The problems were, alas, just some unsatisfying shader bugs.

    Oh, and the Ludum Dare judging is finally over; we came in 204th. Hooray!

  • fox flux: Spent most of the week on pixel art. I say “on”, but a lot of that time was spent staring at the screen not really sure what to do next. Learning how to squeeze new ideas out of my brain is… really hard. I did a decently complex animation and a few new kinds of terrain, though, so I guess that’s tangible progress.

  • potluck: The potluck is over, and I’ve assembled the full final spritesheet. Now I have to make a game that uses every single one of these tiles, and only these tiles, somehow.

  • blog: I started writing a little sample game for a blog post, then abandoned it and rewrote the post from scratch, so that was a good use of time.

Feel detached from the world (since I’ve mostly been up at night) and like I’m not making much progress on anything, which is, frustrating.

If you like when I write words, you can fund future wordsmithing (and other endeavors) by throwing a couple bucks at my Patreon!

(illus. by Rumwik)

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