I accidentally went nocturnal again, so I spent much of the week in a tired daze, which I’m not really very happy about.
lunar depot 38: I finally fixed both of the bizarre graphical bugs some people were seeing in Lunar Depot 38, so if you were one of those people, feel free to give it a try again! The problems were, alas, just some unsatisfying shader bugs.
Oh, and the Ludum Dare judging is finally over; we came in 204th. Hooray!
fox flux: Spent most of the week on pixel art. I say “on”, but a lot of that time was spent staring at the screen not really sure what to do next. Learning how to squeeze new ideas out of my brain is… really hard. I did a decently complex animation and a few new kinds of terrain, though, so I guess that’s tangible progress.
potluck: The potluck is over, and I’ve assembled the full final spritesheet. Now I have to make a game that uses every single one of these tiles, and only these tiles, somehow.
blog: I started writing a little sample game for a blog post, then abandoned it and rewrote the post from scratch, so that was a good use of time.
Feel detached from the world (since I’ve mostly been up at night) and like I’m not making much progress on anything, which is, frustrating.