Kind of a slow week, I guess. We did spend an awful lot of it playing Danganronpa V3.
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fox flux: Cleaning up the division between this game and the generic engine guts. More work on the remaining protagonist sprites, including finally coming up with a “landing on the ground” animation I like. Experimenting with shaders and game mechanics and whatnot.
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cc: Got that UI for editing a sprite animation to a mostly usable state.
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art: Kept up doodling most days, and even drew something I like.