Another double feature. Surprise, basically all I’ve been doing is working on a jam game. Should be back to normal once I get this out the door.
art: I doodled, like, once, but then was lost in gamedev all day every day.
cerise: I finally, like, planned out the progression of the game, and sat down to write it. Prose is harder for me than you’d think, and there’ve been a number of interruptions over the past month, so it’s taking a little while. I’m nearly done and am pretty happy with what I have so far, though.
Actually, reading my notes here, I’m amazed how much of the game was done in only the last two weeks of February! I didn’t even have the passage of time working yet, and that’s the most fundamental part of the game.
I did also cobble together a thing for generating particle wipes, which I think is pretty cool; I’ll probably write about it and release a web version in the near future.
Should be done in a day or two, but I’ve been saying that for a week, so who knows.