I’m discovering all kinds of ancient damage in myself, but I’m chugging along!
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irl: We’re making our way through an endless backlog of errands. There are so many. But they’re getting done, which is good! Also the internet was out for a day so that was fun.
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gleam: It got a big ol’ refactor, which left it working exactly the same, so that’s fun! Stubbed out enough features that it’s now (technically…) possible to use it to make a VN from scratch, rather than just previewing and making minor edits to an existing one. I split apart the player from the editor and ensured the player works standalone; I added a loading screen; and I finally got around to adding back music support. It’s coming along!
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art: I did like half a dozen daily comics? You know. “Daily”. The last one was… oops, almost a week ago. I’m sure I’ll get back to them real soon now.
Also some sketching! I’ve almost filled a real physical sketchbook for only the second time in my life.
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stream: I took a crack at Sigil on UV, trying for 100% kills and secrets, with… mixed results! Great fun, I guess.
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fox flux: I am admittedly struggling a bit.
We played Cadence of Hyrule; I found the art style inspiring; I tried to glean something from it that I could apply to my sprite work; and I realized basically everything I’ve drawn is counter to what I most like in pixel art. It was a struggle just to produce the few tiles I have so far, so I don’t know what to feel or do here.
At Ash’s suggestion, I started trying to draw some Dewclaw tiles, but boy! That’s difficult. How do you design small pieces that can be put together into something sufficiently reminiscent of a city? I don’t even know how to draw a city, not really; I’m remarkably terrible at filling in small details of a concrete place or situation.
And then I tried to do something technical and split up Lexy’s code — since historically it’s been littered with a ton of
if self.form == 'foo' then ...
special cases — only to discover that it breaks everything. Now I’m trying a different approach, which is not breaking everything quite as badly, but which has massive repercussions and possibly slows the game down by double-digit percent. Love game development. -
alice: Still plodding along on Alice’s Day Off. I wrote a half-draft, half-outline of another route. Just been hard to get in the right mood, lately.
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blog: I started on a post! Wow! Remember when I used to write posts? I’d like to do that again. I’ve got one half-done and ideas for a few more, if I can just get some momentum going again.
I’ll get there.