Starbound is a 2D exploration and building game currently in development. Yes, yes, itâs like Minecraft, except 2D, and with actual art, and fun.
A recent update added wiring (or perhaps upgraded it into being useful?), which lets you wire anything into anything. A notable feature of Starboundâs wiring over Terrariaâs or Minecraftâs is that logic gates are actual objects, not emergent behavior. So you donât have to build everything out of goddamn NANDs. Also, the wires arenât physical objects; theyâre just straight lines connecting an input to an output, they take up no space in the world, they donât participate in any form of collision detection, and they appear on a separate layer that you only see when youâre using the wiring tool.
Thereâs not a whole lot you can do with the wiring in Starbound yet. The devices you can control are, for the most part, lights and doors. Other players can just destroy anything you build, anyway. So itâs really only useful for visual effect right now, much like everything else you can build.
Still, there are a couple mechanisms of interest. Last night I built an airlock, and while itâs not an astounding feat of electrical engineering, I thought it was an interesting enough problem that someone else might enjoy reading about it. So here I am, blogging for once. I hope youâre happy.