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Tagged: starbound

[blog] StarboundĀ airlock

Starbound is a 2D exploration and building game currently in development. Yes, yes, it’s like Minecraft, except 2D, and with actual art, and fun.

A recent update added wiring (or perhaps upgraded it into being useful?), which lets you wire anything into anything. A notable feature of Starbound’s wiring over Terraria’s or Minecraft’s is that logic gates are actual objects, not emergent behavior. So you don’t have to build everything out of goddamn NANDs. Also, the wires aren’t physical objects; they’re just straight lines connecting an input to an output, they take up no space in the world, they don’t participate in any form of collision detection, and they appear on a separate layer that you only see when you’re using the wiring tool.

There’s not a whole lot you can do with the wiring in Starbound yet. The devices you can control are, for the most part, lights and doors. Other players can just destroy anything you build, anyway. So it’s really only useful for visual effect right now, much like everything else you can build.

Still, there are a couple mechanisms of interest. Last night I built an airlock, and while it’s not an astounding feat of electrical engineering, I thought it was an interesting enough problem that someone else might enjoy reading about it. So here I am, blogging for once. I hope you’re happy.