An anonymous donor asked a question that I canât even begin to figure out how to answer, but they also said anything else is fine, so hereâs anything else.
Iâve been avoiding writing about game physics, since I want to save it for ⨠the book Iâm writing â¨, but that book will almost certainly not touch on Unity. Here, then, is a brief run through some of the brick walls I ran into while trying to convince Unity to do 2D platforming.
This is fairly high-level â there are no blocks of code or helpful diagrams. Iâm just getting this out of my head because itâs interesting. If you want more gritty details, I guess youâll have to wait for ⨠the book â¨.