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fuzzy notepad

Weekly roundup: wrapping up

  1. Blog
  2. [dev] dev

This month’s theme was game dev, and the major project was my text adventure, Runed Awakening.

  • art: More than half the week went, pretty solidly, towards my magnum opus, which was a gigantic Christmas card I wanted to finish by the end of the year so I could stick it in this art improvement grid which I should probably put here on my own gosh-darn website. I spent the last two days of the week just doodling, to kind of de-stress from finishing this and the blog posts. Also started doing daily comics again, which is how I got started drawing one year ago. Now they’re a little more ambitious though.

  • blog: I finished both part 2 and part 3 of the Doom series, the last with only minutes to spare!

  • SLADE: Fixed a couple issues I ran across while writing the posts: some drawing errors I caused, a very obscure drawing error I didn’t cause, and some helpful configuration of arg specials. I also spruced up some less-than-helpful stuff on the ZDoom wiki.

Thus ends my first attempt at a theme month. I sort of sabotaged myself twice here by biting off a bit too much: a huge 4096×4096 painting that took a solid week to finish, and a series of articles that ended up preposterously long and also took a solid week.

So the major project, Runed Awakening, did not get quite as far as I would’ve liked. It did get much further than it would’ve if I hadn’t decided to prioritize it, and I’m still jazzed to keep working on it, so I’ll still call this a success. This month will have a different theme and major project, but I’ll keep chugging away on my game as well. Wish me luck!

Thanks for stopping by! If you found this worth reading to the end, and you have a few bucks to spare, maybe toss a couple at my Patreon?

Making stuff is my full-time job, and this helps me keep doing it!

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