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Weekly roundup: Asymptotically close to finishing

  1. Blog
  2. [dev] dev

My sleep has been pretty weird, and I’ve had a few drowsy days lately, but I’m mostly keeping the momentum going.

  • art: I made an effort to draw something every day. I drew a January avatar, doodled with some friends, made a weird pixel animation, and whipped up a quick illustration for a game jam I’m accidentally running.

  • music: Sketched out a few phrases and studied Cave Story a little more. I made a pretty decent start on a new remix of the Isaac background music, after some feedback from Mel. I hacked it into the game, too, and hearing it while testing other stuff turns out to be a good way to find what needs improvement.

  • isaac: Mostly implemented the stone doors, drew a credits Eevee, found a way to draw sprites inside text (sorta). I think this just leaves the title/credits, music, and bugfixing. So, so close.

  • veekun: Cleaned up and committed some recent extraction work, but didn’t make much new progress.

This week is AGDQ, which means I’m going to spend an awful lot of time watching people play video games instead of doing anything useful. I was pretty unhappy about that last year, so this time I’m “running” a non-serious game jam all about trying to make a game during that otherwise-lost time.

Thanks for stopping by! If you found this worth reading to the end, and you have a few bucks to spare, maybe toss a couple at my Patreon?

Making stuff is my full-time job, and this helps me keep doing it!

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