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Weekly roundup: In flux 2

  1. Blog
  2. [dev] Dev log
  • fox flux: I’m not sure what happened but I mostly did fox flux this week! It’s kind of a huge mess at the moment — I have a thousand lines of uncommitted changes from a dozen different half-finished experimental ideas, which makes starting on a new idea a bit daunting. So I spent some time finishing up and committing about half of that stuff, and then… um… started a few new half-finished experimental ideas. I am good at software development.

    I got a bit lost in the weeds trying to make the physics of pushing blocks work a bit better, which I’d still like to do, but I think it might require completely rethinking how pushing works (mainly in order to avoid a two-pixel gap in some situations, sigh, but that kinda thing’s important to me) and also redoing how friction and whatnot works. I can’t wait.

    Also been finishing up some visual effects I started ages ago but didn’t quite figure out, filling in some missing pixel art (which I think I got a little better + faster at), and fleshing out mechanics + trying out some new ones. It turns out, if you think your game needs more mechanics, a good place to start is to implement the existing ones so you can run around and play with them freely and see what new stuff comes to mind. Who knew?

  • art: I painted a picture. Not porn, for once! I’m definitely gonna do this more often; it was quicker and easier than I expected, and came out better too.

I missed working on fox flux and am glad to be doing it again, but I’ve clearly gotta balance my time across other stuff a bit better, too.

drawing of an eevee looking sad and pleading that her food bowl only has two coins in it

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Making stuff is my full-time job, and this helps me keep doing it!

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