fuzzy notepad

[dev] Weekly roundup: ambivalence

February’s theme is writing, and the major project is a book.

  • Runed Awakening: Wow! Fixed a central area! Laid groundwork for scoring! Lots of work on, er, a core mechanic! Lots of work on a major NPC and their related geography!

  • Don’t Eat the Cactus: I went on a brief diversion and created a tiny interactive fiction game called Don’t Eat the Cactus, which is based on true events.

  • SLADE: Some more papercuts. A microscopic amount of work on 3D floor rendering. (Also, 3.1.1 is out now, so that’s pretty cool. I may update my Doom guides at some point to mention this.)

  • blog: I made cheesecake.

  • art: I drew some miscellaneous stuff. Haven’t really been in the mood for daily comics, and my inspiration has run a bit dry; all I do every day is work on stuff or not work on stuff. I’m working on an art trade and a Pokémon 20th anniversary thing, though.

  • book: Wow, yes, I did actually write some book, with only a few days left in the month. I wrote a solid chunk of a chapter, even. I don’t actually like how it came out; it’s very dry, with none of the usual casual tone in my blog posts. I’ll have to… work on that.

If you like when I write words, you can fund future wordsmithing (and other endeavors) by throwing a couple bucks at my Patreon!

(illus. by Rumwik)