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[dev] Weekly roundup: sleep deprivation

March’s theme is video games or whatever.

I performed my monthly ritual of completely ruining my sleep schedule and being a zombie for a day and a half, so I’ve spent the last few days trying to fix it. Oh, well, good to take a few days off every now and then.

  • art: Did a whole lot of doodling the nights I was nocturnal.

  • pokémon: I started tinkering with a Pokémon Showdown CLI client for Sketch’s day of my time last month. I got sort of a proof of concept, and I guess this month I’ll try to turn it into a Python async API.

  • blog: I wrote about the Doom map I made, producing the second-wordiest post I’ve ever written. I also slightly improved how Pelican handles thumbnails, and nuked a ton of old manually-created ones from git in favor of a plugin that generates them automatically.

The short time limit of DUMP somehow got me to pour myself into a new thing and produce pretty decent (and ambitious) results, so April’s theme is going to be: finish Runed Awakening. I want it playable by the end of the month, at which point I’ll share it on Patreon for some beta-testing.

If you like when I write words, you can fund future wordsmithing (and other endeavors) by throwing a couple bucks at my Patreon!

(illus. by Rumwik)

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